Description
Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has. Note that the ammo will be added only to local turrets. To check locality of turret use turretLocal.
Syntax
vehicleName setVehicleAmmo value
Parameters:
Returns: Nothing
Examples
Example 1
player setVehicleAmmo 0;
Example 2
_vehicle setVehicleAmmo 1;
See also
setVehicleAmmoDef · ammo · setAmmo · setAmmoCargo · turretLocal