Description
Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
Syntax
setDefaultCamera [position, direction]
Parameters:
position: PositionASL - position of the cameradirection: Vector3D - direction of the camera
Returns: Nothing
Examples
Example 1
setDefaultCamera [[5000, 5000, 200], [1, 1, -1]];
Example 2
Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLToASL (player modelToWorld [0, 0, 100]), [0, 0, -1]];
See also
camCreate · cameraOn · cameraView · cameraEffect · cameraEffectEnableHUD · switchCamera · positionCameraToWorld · cameraInterest · setCameraInterest · getEditorCamera · mapCenterOnCamera · preloadCamera · restartEditorCamera