Description
Preload all textures and models around given Position to avoid visual artifacts after camera is moved.
Should be used before any abrupt camera change/cut.
Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Syntax
preloadCamera position
Parameters:
position: Position
Returns: Boolean
Examples
Example 1
waitUntil { preloadCamera markerPos "cam_location_2" };