setting an incorrect value like "0" or "randomString" will remove the callsign (" / 2, / fall back")
Description
Sets the nameSound of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example instead of "Two, hold fire!", one can have "Miller, hold fire!".
Note
See Arma 3: CfgIdentities#NameSounds for common values.
Note that any word from
configFile >> "RadioProtocolENG" >> "Words"is accepted (e.g"veh_infantry_Sniper_s").
Syntax
person setNameSound name
Parameters:
Returns: Nothing
Examples
Example 1
unit1 setNameSound "dixon";
Example 2
unit1 setNameSound ""; // will reset to default behaviour
Example 3
_name = "Masood";
unit1 setNameSound _name;
unit1 setName _name;
See also
nameSound · name · setName · setIdentity