Description
Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity. The random particle positioning is calculated in relation to the nearest surface. Since Arma 3 2.22, this could be overridden (will also override onSurface = true).
Syntax
particleSource setParticleCircle [circleRadius, circleVelocity, ignoreSurfaces]
Parameters:
particleSource: ObjectcircleRadius: Number - the radius (x,y plain) in which particles are generatedcircleVelocity: Vector3D - direction and speed of particles movementignoreSurfaces: Boolean - (Optional) true to calculate particle position relative to the source position. Default: false (since arma3 2.22)
Returns: Nothing
Examples
Example 1
_myParticleSource setParticleCircle [3, [0,0,5]];
Example 2
_myParticleSource setParticleCircle [3, [0,0,5], true];
See also
setParticleParams · setParticleRandom · ParticleTemplates · setParticleClass · particlesQuality · setParticleFire