Using this command on a dedicated server or headless client seems to have no effect on local AI units, they will walk thru the fire unscathed.
Description
Set fire parameters to particle effect.
Note: You need to create emitter at first. Basic parameters of particle effect must be defined too. You can use script commands setParticleClass or setParticleParams to do so (see example). Correspondence between CfgCloudlets class param names and command array of params:
particleSource setParticleFire
[
coreIntensity,
coreDistance,
damageTime
];
Syntax
source setParticleFire [coreIntensity, coreDistance, damageTime]
Parameters:
source: ObjectcoreIntensity: Number - damage in the center of firecoreDistance: Number - how far can unit get damagedamageTime: Number - how often is unit getting damage
Returns: Nothing
Examples
Example 1
_emitter = "#particlesource" createVehicleLocal (getPos player);
_emitter setParticleClass "MediumSmoke";
_emitter setParticleFire [0.3,1.0,0.1];
See also
Arma 3: Particle Effects · ParticleArray · setParticleParams · setParticleRandom · setParticleCircle · setDropInterval · drop · setParticleClass