Arma 3 Scripting

Command in Radio and Chat

sideChat

Also available as Markdown and JSON, or read the original wiki page.

Description

Types text to the side radio channel by the specified unit. Use clearRadio to clear chat history

Important

The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property

simulation = "ItemRadio";

in its CfgWeapons config.

Syntax

Syntax 1

unit sideChat chatText

Parameters:

Returns: Nothing

Syntax 2

[side, identity] sideChat chatText

Parameters:

Returns: Nothing

Examples

Example 1

_soldierOne sideChat "Show this text";

Example 2

[west, "HQ"] sideChat "Hi there";

Example 3

driver vehicle player sideChat "sideChat";
driver vehicle player globalChat "globalChat";
driver vehicle player groupChat "groupChat";
vehicle player vehicleChat "vehicleChat";
driver vehicle player commandChat "commandChat";
driver vehicle player customChat [1, "customChat"];
systemChat "systemChat";

Example 4

[[blufor, "BLU"], "message"] remoteExec ["sideChat"]; // shows the message to all players

Example 5

unit setGroupId ["Cpt. Miller"]; // changes the group's callsign
unit sideChat "Hello ladies!";

See also

globalChat · groupChat · vehicleChat · commandChat · customChat · systemChat · sideRadio

Community notes

Ceeeb

In Operation Flashpoint v1.96, sideChat messages can be sent from two abstract sources: "Papa_Bear" and "Base FireFly".

Use sideChat on an array in the form [SIDE, "base"], [SIDE, "HQ"], [SIDE, "Papa_bear"] or [SIDE, "airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE.

Example :

[east, "base"] sideChat "Return to base!"