Description
Types text to the side radio channel by the specified unit. Use clearRadio to clear chat history
Important
The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property
simulation = "ItemRadio";
in its CfgWeapons config.
Syntax
Syntax 1
unit sideChat chatText
Parameters:
unit: Object - unit transmitting message
chatText: String - message to transmit
Returns: Nothing
Syntax 2
[side, identity] sideChat chatText
Parameters:
side: Side - side to which the message will be seen
identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
- "Base"
- "HQ"
- "PAPA_BEAR"
- "AirBase"
- "BLU"
- "OPF"
- "IND"
- "IND_G"
chatText: String - message to transmit
Returns: Nothing
Examples
Example 1
_soldierOne sideChat "Show this text";
Example 2
[west, "HQ"] sideChat "Hi there";
Example 3
driver vehicle player sideChat "sideChat";
driver vehicle player globalChat "globalChat";
driver vehicle player groupChat "groupChat";
vehicle player vehicleChat "vehicleChat";
driver vehicle player commandChat "commandChat";
driver vehicle player customChat [1, "customChat"];
systemChat "systemChat";
Example 4
[[blufor, "BLU"], "message"] remoteExec ["sideChat"];
Example 5
unit setGroupId ["Cpt. Miller"];
unit sideChat "Hello ladies!";
See also
globalChat · groupChat · vehicleChat · commandChat · customChat · systemChat · sideRadio
In Operation Flashpoint v1.96, sideChat messages can be sent from two abstract sources: "Papa_Bear" and "Base FireFly".
Use sideChat on an array in the form [SIDE, "base"], [SIDE, "HQ"], [SIDE, "Papa_bear"] or [SIDE, "airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE.
Example :
[east, "base"] sideChat "Return to base!"