In OFP v1.96, sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. Example : [EAST,"base"] sideRadio "returnToBase".
Description
Sends the audio message to the side radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
Important
The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property
simulation = "ItemRadio";in its CfgWeapons config.
Note
When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.
Syntax
Syntax 1
unit sideRadio radioName
Parameters:
Returns: Nothing
Syntax 2
[side, identity] sideRadio radioName
Parameters:
side: Side - side to which the transmission will be playedidentity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:- "Base"
- "HQ"
- "PAPA_BEAR"
- "AirBase"
- "BLU"
- "OPF"
- "IND"
- "IND_G"
radioName: String - class name fromCfgRadio
Returns: Nothing
Examples
Example 1
_soldierOne sideRadio "messageOne";
Example 2
player sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Example 3
[west, "Base"] sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
See also
sideChat · groupRadio · customRadio · vehicleRadio · globalRadio · directSay · commandRadio
Community notes
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player sideRadio "#MySound.ogg";