Arma 3 Scripting

Command in Radio and Chat, Sounds

sideRadio

Also available as Markdown and JSON, or read the original wiki page.

Description

Sends the audio message to the side radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).

Important

The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property simulation = "ItemRadio"; in its CfgWeapons config.

Note

When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.

Syntax

Syntax 1

unit sideRadio radioName

Parameters:

Returns: Nothing

Syntax 2

[side, identity] sideRadio radioName

Parameters:

Returns: Nothing

Examples

Example 1

_soldierOne sideRadio "messageOne";

Example 2

player sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Example 3

[west, "Base"] sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

See also

sideChat · groupRadio · customRadio · vehicleRadio · globalRadio · directSay · commandRadio

Community notes

Ceeeb

In OFP v1.96, sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. Example : [EAST,"base"] sideRadio "returnToBase".

Killzone_Kid

To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:

player sideRadio "#MySound.ogg";