Description
Returns what surface type is at the given position. For surface texture see surfaceTexture command.
Note
The command returns surface type of the ground, even underneath objects such as buildings and roads
-
#GRASSSOUTH
-
#GRASSGENERAL
-
#SANDGENERAL
-
#UTGRASS - for natural surfaces
-
#UTCONCRETE - for urban surfaces
-
BuildingRubble
-
BuildingRubble_exp
-
cardboard
-
cardboard_exp
-
carpet
-
carpet_exp
-
carpet_inside
-
carpet_in_exp
-
concrete
-
concrete_exp
-
concrete_hall
-
concrete_hall_exp
-
concrete_inside
-
concrete_in_exp
-
concrete_out
-
Default
-
dirtrunway
-
floor
-
floor_exp
-
floor_inside
-
floor_in_exp
-
GdtAsphalt
-
GdtBeach
-
GdtCliff
-
GdtConcrete
-
GdtDead
-
GdtDesert
-
GdtDirt
-
GdtField
-
GdtForest
-
GdtForestMalden
-
GdtForestPine
-
GdtGrassDry
-
GdtGrassGreen
-
GdtGrassLong
-
GdtGrassShort
-
GdtGrassTall
-
GdtGrassWild
-
GdtKLCobblestone
-
GdtKLDirt
-
GdtKlField
-
GdtKLForestCon
-
GdtKLForestDec
-
GdtKLGrass1
-
GdtKLGrass2
-
GdtKlSoil
-
GdtKlStubble
-
GdtKlTarmac
-
GdtKlWeatheredTarmac
-
GdtMarsh
-
GdtMud
-
GdtRedDirt
-
GdtRock
-
GdtRubble
-
GdtSeabed
-
GdtSeabedExp
-
GdtSoil
-
GdtStony
-
GdtStonyThistle
-
GdtStratisBeach
-
GdtStratisConcrete
-
GdtStratisDirt
-
GdtStratisDryGrass
-
GdtStratisForestPine
-
GdtStratisGreenGrass
-
GdtStratisRocky
-
GdtStratisSeabed
-
GdtStratisSeabedCluttered
-
GdtStratisThistles
-
GdtThorn
-
GdtVolcano
-
GdtVolcanoBeach
-
GdtVRsurface01
-
GdtWeed
-
GdtWildField
-
grid
-
grid_exp
-
lino
-
lino_exp
-
lino_in_exp
-
mat_in_exp
-
metalPlate
-
metalPlatePressed_exp
-
metalPlate_exp
-
metalPlate_in_exp
-
mud
-
mud_exp
-
parquet
-
planks
-
planks_exp
-
planks_inside
-
planks_in_exp
-
road
-
road_exp
-
roof_tiles_exp
-
rubble
-
rubble_exp
-
sand
-
sand_exp
-
softwood_in_exp
-
steel
-
steel_exp
-
stones
-
stones_exp
-
straw_exp
-
SurfIntConcrete
-
SurfIntMetal
-
SurfIntTiles
-
SurfIntWood
-
surfint_concrete
-
surfint_metal
-
surfint_tiles
-
surfint_wood
-
SurfMetal
-
SurfRoadConcrete
-
SurfRoadConcrete_exp
-
SurfRoadDirt
-
SurfRoadDirt_Enoch
-
SurfRoadDirt_exp
-
SurfRoadTarmac
-
SurfRoadTarmac1_Enoch
-
SurfRoadTarmac2_Enoch
-
SurfRoadTarmac3_Enoch
-
SurfRoadTarmac_exp
-
SurfRoofTiles
-
SurfRoofTin
-
SurfTrailDirt_Enoch
-
SurfTrailDirt_exp
-
SurfWater
-
SurfWood
-
surf_metal
-
surf_roadconcrete
-
surf_roaddirt
-
surf_roadtarmac
-
surf_rooftiles
-
surf_rooftin
-
surf_wood
-
TEST_SurfNormal
-
tiling
-
trash
-
trash_exp
-
Water
-
wavyMetal
-
wavyMetal_exp
-
woodenFloor
Syntax
surfaceType [x, y, z or useLayerMask]
Parameters:
x: Number - world x coordinate of the positiony: Number - world y coordinate of the positionz or useLayerMask: Number or Boolean - (Optional) When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower. (since arma3 2.18)
Returns: String - Surface type
Examples
Example 1
private _surface = surfaceType [4500, 4500];
Example 2
hint surfaceType getPosWorld player;
Example 3
private _pos = getPosWorld player;
_pos set [2, true]; // use layer mask
surfaceType _pos;
See also
surfaceTexture · surfaceIsWater · surfaceNormal · getAllEnvSoundControllers