Be careful of the parentheses around the variable you're switching on.
If you accidentally use braces instead (e.g: switch { _myVar } do { /*... */ }), it won't error, but will always return default.
Note
This is due to
{ _myvar }being Code.
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Checks if the given parameter matches any case. If so, the code block of that case will be executed. After that the switch ends so no further cases will be checked.
If a case has no code block the code of the next case will automatically be executed, making it possible to formulate a logical "or" for cases which would otherwise contain the exact same code (see #Example 2).
The default block will be executed only if no case matches, no matter its position inside the code block. It is not a case, and will never be entered by fallthrough.
Note
- String comparison is case-sensitive. Use toUpper, toLower, toLowerANSI or toUpperANSI to force all strings to the same case.
- if no default block is provided and no case is matched, the switch block returns the default value true, otherwise it returns what the valid case block returns.
switch value
Parameters:
value: AnythingReturns: Switch Type
switch (floor random 5) do
{
case 1: { hint "one"; };
case 2: { hint "two"; };
default { hint "zero, three or four" };
};
switch (_condition) do
{
case "string1";
case "string2": { hint "string1 or string2" };
case "string3";
case "string4": { hint "string3 or string4" };
case "string5"; // will never enter default's code
default { hint "default" };
};
private _color = switch (side player) do
{
case west: { "ColorGreen" };
case east: { "ColorRed" };
};
private _fn_moveForward = { /*...code...*/ };
private _fn_moveBackward = { /*...code...*/ };
private _fn_invalidKey = { /*...code...*/ };
switch true do
{
case (_dikCode in actionKeys "MoveForward"): _fn_moveForward;
case (_dikCode in actionKeys "MoveBackward"): _fn_moveBackward;
default _fn_invalidKey;
};
switch _var do
{
case "0";
default { hint str ["default", _var] };
case "3": { hint str ["3", _var] };
case "1";
case "4";
case "2": { hint str ["2", _var] };
};
_var = "0"; // -> ["3", "0"]
_var = "1"; // -> ["2", "1"]
_var = "2"; // -> ["2", "2"]
_var = "3"; // -> ["3", "3"]
_var = "4"; // -> ["2", "4"]
_var = "5"; // -> ["default", "5"]
Control Structures · a:b · case · default
Be careful of the parentheses around the variable you're switching on.
If you accidentally use braces instead (e.g: switch { _myVar } do { /*... */ }), it won't error, but will always return default.
Note
This is due to
{ _myvar }being Code.
It's possible to use Boolean value as a switch and Code as case. One thing to take special care in such case is that code must be in parentheses. Example:
switch (true) do
{
case (_boolVar): { someCode };
case (unit1 distance unit2 > 5): { someCode };
};
You are able to call code within the switch statements, such as:
private _myFunc = {
systemChat "0";
case 1: { systemChat "1" };
systemChat "2";
};
private _myParameter = 1;
switch (_myParameter) do
{
_myParameter call _myFunc;
case 1: { systemChat "4" };
systemChat "3";
default { systemChat "-1"; };
};
However the order in which it is executed is difficult to make sense of, see the code comment.
This is used by BIS_fnc_missionConversations and BIS_fnc_missionTasks