Rpt says "Not implemented" as of OA 1.54.
Description
When used on a person,the given move is started immediately (without transition).
Note
Arma 3: Since Arma 3 v2.18 it is possible to play gesture states (define in config under
"CfgGesturesMale" >> "states"for male soldiers). In addition, it is also possible to play move states (define in config under"CfgMovesMaleSdr" >> "states"for male soldiers) as gestures if they have a valid mask defined in their configs (for example, weapon switching animations have a "WeaponSwitching" mask that only affects the upper body, so they work correctly with this command).
Syntax
Syntax 1
soldier switchGesture moveName
Parameters:
Returns: Nothing
Syntax 2
since arma3 2.18
soldier switchGesture [moveName, time, blendFactor, resetAim]
Parameters:
soldier: ObjectmoveName: String - entry from"CfgMovesMaleSdr" >> "states"or"CfgGesturesMale" >> "states"time: Number - (Optional, default 0) normalised time, in range 0..1, where 0 = beginning of the animation, and 1 = end of the animationblendFactor: Number - (Optional, default 1) how much to blend the current animation with the new animation, in range 0..1, where 0 = current animation, and 1 = new animation. When 1 is used, the switching is instant (not smooth).resetAim: Boolean - (Optional, default true) whether the aim/head direction should be reset after switching
Returns: Nothing
Examples
Example 1
soldierOne switchGesture "Wave";
Example 2
// Create a dummy agent that copies your moves
ai1 = createAgent [typeOf player, getPosATL player, [], 0, "NONE"];
ai1 disableAI "ALL";
onEachFrame
{
ai1 setAnimSpeedCoef getAnimSpeedCoef player;
ai1 setVectorDir vectorDir player;
private _m = animationState player;
private _g = gestureState player;
private _i = getUnitMovesInfo player;
private _a = getUnitMovesInfo ai1;
if (animationState ai1 != _m || abs(_i # 1 - _a # 1) > 0.1) then
{
ai1 switchMove [_m, _i # 0, _i # 3, false];
};
if ((gestureState ai1 != _g || abs(_i # 6 - _a # 6) > 0.1) && (_g != "<none>" && _g find "_player" < 0)) then
{
ai1 switchGesture [_g, _i # 5, _i # 8, false];
};
}
See also
playGesture · getUnitMovesInfo · switchMove