Description
Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
Note
Arma 3: Arma 3 v1.58 Multiple layers and map overlays are possible with cutRsc which provides more options and handles layers better.
Syntax
titleRsc [text, type, speed, showInMap]
Parameters:
text: String - the class name of the resource. ("Default" will remove the current resource)
type: String - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see Title Effect Types for more information about these values
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
Returns: Nothing
Examples
Example 1
titleRsc ["BIS", "PLAIN"];
See also
titleText · titleObj · cutRsc · allActiveTitleEffects · activeTitleEffectParams
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
In OFP/CWA any *<x>*Rsc will hide all the elements of the HUD, including the map.
The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.