class: String - the class name of the resource. ("Default" will remove the current resource.)
effect: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
drawOverHUD: Boolean - (Optional, default true) false to show the resource under in-game HUD (for example, a binocular effect) (since arma3 2.16)
Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100
String - Arma 3 v1.58 layer name on which the effect is shown. Layer names are CaSe SeNsItIvE.
class: String - the class name of the resource. ("Default" will remove the current resource.)
effect: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
drawOverHUD: Boolean - (Optional, default true) false to show the resource under in-game HUD (for example, a binocular effect) (since arma3 2.16)
// create IGUI display// such display can be closed with closeDisplay command or by overwriting the same cut layer with another output.// note that "Unload" EH for some reason does not work with such display."someLayer"cutRsc ["RscTitleDisplayEmpty", "PLAIN"];
private_display = uiNamespacegetVariable"RscTitleDisplayEmpty";
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
Killzone_Kid
Regarding removing current resource with cutRsc ["Default", "PLAIN"]. If it does't work and it gives you error message that "Default" is not found, add it by yourself to RscTitles in description.ext so it looks like this:
class RscTitles
{
class Default
{
idd = -1;
fadein = 0;
fadeout = 0;
duration = 0;
};
};
Alternatively, you can use cutText, yes cutText command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer:
Layer display time seems to be display's "duration" parameter divided by "speed" provided into this command, which also acts as effect time. So to make sure your display doesn't close after a bit, have your ""duration"" at a very high number like duration = 1e11;
Rpg12
The note by Killzone_kid is no longer valid due to an arma 3 update, ensure you do this instead: