Arma 3 Scripting

Command in Triggers

triggerAttachObject

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Description

Assigns a static object to the trigger. The activation source is changed to "STATIC".

Syntax

triggerName triggerAttachObject objectId

Parameters:

Returns: Nothing

Examples

Example 1

_trigger triggerAttachObject 1234;

See also

attachObject · attachTo · attachedObjects · attachedTo · waypointAttachVehicle · waypointAttachedVehicle · lightAttachObject · triggerAttachVehicle · attachedObject · triggerAttachedVehicle · triggerInterval · setTriggerInterval · enableSimulation · simulationEnabled

Community notes

Killzone_Kid

This command doesn't quite work in Arma 3: see

Further investigation reveals that objectId param for this command is some kind of map id and not the id you can see in the editor. This map id could be seen in multiplayer when looking at netId of the static objects, for example "1:-23984219837", the -23984219837 would be the objectId. Unfortunately it still doesn't work.