Description
Specifies the entity which will activate the selected trigger.
- If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
- If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it is changed to "NONE".
- If [vehicle] is given, the trigger is coupled to the vehicle or its group.
- When the source is "GROUP", "LEADER" or "MEMBER", it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to "VEHICLE".
Syntax
triggerName triggerAttachVehicle objects
Parameters:
Returns: Nothing
Examples
Example 1
trigger triggerAttachVehicle [player];
Example 2
trigger triggerAttachVehicle [];
See also
attachObject · attachTo · attachedObjects · attachedTo · waypointAttachVehicle · waypointAttachedVehicle · lightAttachObject · attachedObject · triggerAttachedVehicle · triggerAttachObject · triggerInterval · setTriggerInterval