Description
Initialize hit effects on VR targets.
grey - undamaged
orange - damaged
red - destroyed
Syntax
[object,time] call BIS_fnc_VRHitpart
Parameters:
object: Object - VR Objecttime: Number - (Optional, default 30) delay before hit parts are returned back to default
Returns: Nothing
Examples
Example 1
private _delta = [someObject, 60] call BIS_fnc_VRHitpart;