Arma 3 Scripting

Function in Briefing

BIS_fnc_briefingAnimate

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Description

Animate briefing markers.

Syntax

[markerName, stepId, delay] call BIS_fnc_briefingAnimate

Parameters:

Returns: Nothing

Examples

Example 1

// given you have 6 markers:
// - "myMarker"
// - "myMarker_0"
// - "myMarker_1"
// - "myMarker_2"
// - "myMarker_3"
// - "myMarker_4"
for "_i" from 0 to 4 do {
    private _commit = 1;
    ["myMarker", 5, _commit] call BIS_fnc_briefingAnimate;
    sleep _commit;
};

See also

BIS_fnc_briefingInit