Arma 3 Scripting

BIS_fnc_carrier01EdenDelete

  • Arma 3 v1.00

Function · Markdown · JSON · original wiki page

Description

Syntax

syntax inferred from the function header

[mode, param0, param1] call BIS_fnc_carrier01EdenDelete

Parameters:

Returns: nothing Aircraft Carrier's parts are deleted in EDEN editor.

Examples

Example 1

class Eventhandlers
{
    init = "_this call BIS_fnc_Carrier01Init";                                //main init fnc, will assemble carrier in game
    AttributesChanged3DEN = "_this call BIS_fnc_Carrier01EdenInit";            //function to update objects position in EDEN editor if attributes changed by player
    Dragged3DEN = "_this call BIS_fnc_Carrier01PosUpdate";                    //function to update objects position in EDEN editor if attributes changed by player
    RegisteredToWorld3DEN = "_this call BIS_fnc_Carrier01EdenInit";            //initial EDEN init fnc (main init is still called)
    UnregisteredFromWorld3DEN = "_this call BIS_fnc_Carrier01EdenDelete";    //function  to delete all carrier objects in EDEN editor
};

Function header

The comment at the top of the function's file in the game; this page's description, params, syntax, returns, examples come from it.

/*
Author: Bravo Zero One development
- John_Spartan

Description:
- This is a sub function designed to delete dynamic aircrfat carrier in EDEN editor. Carrier consists of multiple sub-objects that are linked together bnased on precise memory point positions in 3D space.
Function will delete carrier parts in EDEN editor after main object is deleted.

Exucution:
- Call from EH on the main carrier base model (blank model with momory points and reference config).

    Example:
    class Eventhandlers
    {
        init = "_this call BIS_fnc_Carrier01Init";                                //main init fnc, will assemble carrier in game
        AttributesChanged3DEN = "_this call BIS_fnc_Carrier01EdenInit";            //function to update objects position in EDEN editor if attributes changed by player
        Dragged3DEN = "_this call BIS_fnc_Carrier01PosUpdate";                    //function to update objects position in EDEN editor if attributes changed by player
        RegisteredToWorld3DEN = "_this call BIS_fnc_Carrier01EdenInit";            //initial EDEN init fnc (main init is still called)
        UnregisteredFromWorld3DEN = "_this call BIS_fnc_Carrier01EdenDelete";    //function  to delete all carrier objects in EDEN editor
    };

Requirments:
- An array of carrier parts/objects as a variable attached to main carrier base. This array is created by main BIS_fnc_Carrier01Init.

Parameter(s):
    _this select 0: mode (Scalar)
    0: carrier Base/object
    and
    1: array of objects in variable in base objects namespace ["bis_carrierParts", []];

Returns: nothing
Result: Aircraft Carrier's parts are deleted in EDEN editor.
*/