Description
Disable revive on given unit.
Syntax
[player] call BIS_fnc_disableRevive
Parameters:
player: Object - affected player
Returns: Nothing
Examples
Example 1
[BIS_unit] call BIS_fnc_disableRevive;
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Disable revive on given unit.
[player] call BIS_fnc_disableRevive
Parameters:
player: Object - affected playerReturns: Nothing
[BIS_unit] call BIS_fnc_disableRevive;