Description
Changes animation phase of given door.
Syntax
[building, doorIndex, animationPhase] call BIS_fnc_door
Parameters:
building: Object - buildingdoorIndex: Number - index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"animationPhase: Number - phase of the animation, see animateSource for more information
Returns: Nothing
Examples
Example 1
[_building, 5, 1] call BIS_fnc_door;
See also
BIS_fnc_doorOpen · BIS_fnc_doorNoHandleOpen · BIS_fnc_doorClose