Description
Export vehicle settings
Syntax
[vehicle,vehicleClass] call BIS_fnc_exportVehicle
Parameters:
vehicle: ObjectvehicleClass: String - use "" to skip createVehicle part and set components / textures only
Examples
Example 1
[BIS_tank,""] call BIS_fnc_exportVehicle;
//Returns
"[
_this,
[""Hex"",1],
[""showCamonetHull"",1,""showCamonetTurret"",1]
] call BIS_fnc_initVehicle;"
Example 2
[BIS_tank] call BIS_fnc_exportVehicle;
//Returns
"_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""];
[
_veh,
[""Hex"",1],
[""showCamonetHull"",1,""showCamonetTurret"",1]
] call BIS_fnc_initVehicle;"