Description
Detects whether position is within area or calculates distance to the nearest edge of trigger area by using optional params.
Note
Arma 3: Since Arma 3 v1.58 inArea is available for an area check.
Syntax
[area, position, returnDistance, includeFloorCeiling] call BIS_fnc_inTrigger
Parameters:
area: Object, String, Location or Arrayposition: Object or Array - position to check (e.g. player) or PositionreturnDistance: Boolean - (Optional, default false) true to return distance to nearest edge of trigger areaincludeFloorCeiling: Boolean - (Optional, default false) to include trigger area floor and ceiling in calculation when calculating distance to nearest edge
Returns: - Boolean - true when position is in area, false if not
- Number - (when returnDistance is true) - distance from closest border: negative distance - from inside, positive distance - from outside
Examples
Example 1
private _trigger = createTrigger ["EmptyDetector", getPosATL player];
_trigger setTriggerArea [10, 10, 0, false];
_inTrigger = [_trigger, player] call BIS_fnc_inTrigger; // _inTrigger = true
See also
createTrigger · createMarker · setTriggerArea · setMarkerSize · triggerArea · markerSize · inArea · inAreaArray · BIS_fnc_getArea