Description
Defines the area monitored by the given trigger. The area could be either rectangular or elliptical.
Note
Just like with a and b dimensions, c dimension will alter area in opposite directions from the trigger position along z axis. Therefore if the trigger position is on the surface, half of the trigger area will be above the surface and half below. To place the whole area above the surface, adjust trigger position (move it up c meters). If c is not specified or <= 0, the trigger's height is considered infinite like 2D triggers.
Syntax
trigger setTriggerArea [a, b, angle, isRectangle, c]
Parameters:
trigger: Object - object of the type "EmptyDetector"a: Number - trigger area X size / 2, in metersb: Number - trigger area Y size / 2, in metersangle: Number - trigger area rotation in degreesisRectangle: Boolean - true if rectanglec: Number - (Optional, default -1) trigger area Z size / 2, in meters. -1 for infinite height (since arma3 1.60)
Returns: Nothing
Examples
Example 1
_trigger setTriggerArea [100, 50, 45, false];
Example 2
_trigger setTriggerArea [100, 50, 45, false, 100];
Example 3
_trg = createTrigger ["EmptyDetector", getPos player, false];
_trg setTriggerArea [5, 5, 0, false];
_trg setTriggerActivation ["CIV", "PRESENT", true];
_trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
See also
triggerArea · createTrigger · setTriggerActivation · setTriggerStatements · setTriggerText · setTriggerTimeout · setTriggerType · inArea · inAreaArray · triggerInterval · setTriggerInterval · enableSimulation · simulationEnabled