Arma 3 Scripting

Function in Modules

BIS_fnc_moduleDamage

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Description

Damage given vehicles.

Note

Regarding locality: if a hitpoint is defined, Local Argument setHitPointDamage is used. Else,

Global Argument setDamage is used.

Syntax

[logic, vehicles, isActivated] call BIS_fnc_moduleDamage

Parameters:

Returns: Boolean - true when done, even if isActivated equals false

Examples

Example 1

[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;

See also

setDamage · setHitPointDamage