Description
Damage given vehicles.
Note
Regarding locality: if a hitpoint is defined, Local Argument setHitPointDamage is used. Else,
Global Argument setDamage is used.
Syntax
[logic, vehicles, isActivated] call BIS_fnc_moduleDamage
Parameters:
logic: Object - the logic. Possible setVariable parameter:- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
vehicles: Array of Objects - list of vehiclesisActivated: Boolean - (Optional, default true) if true, the fuel is set
Returns: Boolean - true when done, even if isActivated equals false
Examples
Example 1
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;