Description
Checks if participants have not missing weapon or have not it selected before scene Function works as a toggle:
- 1st run of script: running in SETUP mode - sets correct weapons for scene
- 2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
Syntax
[participants] call BIS_fnc_sceneCheckWeapons
Parameters:
-
participants: Array of Arrays - (Optional, default[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) an array of arrays in format:0: Object - Unit to check
1: String - Weapon type (primary, pistol)
Returns: Nothing
Examples
Example 1
[
[BIS_Cooper, "primary"],
[BIS_Ohara, "primary"],
[BIS_Rodriguez, "primary"],
[BIS_Sykes, "primary"],
[BIS_Miles, "primary"]
] call BIS_fnc_sceneCheckWeapons;
See also
BIS_fnc_sceneSetObjects · BIS_fnc_objectsGrabber · BIS_fnc_objectsMapper