Arma 3 Scripting

Function in Scenes

BIS_fnc_sceneCheckWeapons

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Description

Checks if participants have not missing weapon or have not it selected before scene Function works as a toggle:

Syntax

[participants] call BIS_fnc_sceneCheckWeapons

Parameters:

Returns: Nothing

Examples

Example 1

[
    [BIS_Cooper, "primary"],
    [BIS_Ohara, "primary"],
    [BIS_Rodriguez, "primary"],
    [BIS_Sykes, "primary"],
    [BIS_Miles, "primary"]
] call BIS_fnc_sceneCheckWeapons;

See also

BIS_fnc_sceneSetObjects · BIS_fnc_objectsGrabber · BIS_fnc_objectsMapper