Description
Enables / disables a specific set of AI units, usable for cutscenes.
Syntax
param call BIS_fnc_sceneSetBehaviour
Parameters:
- String - string to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
Returns: Nothing
Examples
Example 1
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;