Description
Move curator camera to a position and direction. Finished when animation ends.
Syntax
[camPos, targetPos, time] spawn BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) position, for supported types see BIS_fnc_positiontargetPos: Array format Vector3D, Position or Object - (Optional, default vectorDir curatorCamera) vector dir or target object/positiontime: Number or Boolean - (Optional, default 0) commit time or true to calculate time automatically
Returns: Boolean true when done
Examples
Example 1
[nil, player, 5] spawn BIS_fnc_setCuratorCamera;