Description
Initialized a timeline.
Syntax
[timeline, initPosition, length, playRate, loop] call BIS_fnc_timeline_init
Parameters:
timeline: Object - the timeline objectinitPosition: Number - (Optional, default_timeline getVariable ["Pos", 0.0]) initial positionlength: Number - (Optional, default_timeline getVariable ["Length", 10.0]) lengthplayRate: Number - (Optional, default_timeline getVariable ["PlayRate", 1.0]) play rateloop: Boolean - (Optional, default_timeline getVariable ["Loop", false]) true - loop enabled, false - loop disabledreverse: Boolean - (Optional, default_timeline getVariable ["Reverse", false]) true - reverse, false - Do not reverseplayOnStart: Boolean - (Optional, default_timeline getVariable ["PlayFromStart", false]) true - play at scenario start, false - Do not play at scenario startdestroyWhenFinished: Boolean - (Optional, default_timeline getVariable ["DestroyWhenFinished", false]) true - Destroy when done, false - Do not destroy when done
Returns: Nothing
Examples
Example 1
[timeline] call BIS_fnc_timeline_init;
See also
BIS_fnc_timeline_deleted · BIS_fnc_timeline_cleanup · BIS_fnc_timeline_finish