Arma 3 Scripting

Function in GUI

BIS_fnc_typeText2

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Description

Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike BIS_fnc_typeText.

Syntax

[stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2

Parameters:

Returns: Nothing

Examples

Example 1

[
    [
        ["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"],
        ["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"],
        ["", "<br/>"], // line break
        ["10 MINUTES LATER...", "align = 'center' shadow = '1' size = '1.0'"]
    ]
] spawn BIS_fnc_typeText2;

Example 2

[
    ["Hello there"],
    safeZoneX, safeZoneH / 2,
    true,
    "<t font='PuristaBold'>%1</t>",
    [],
    { false },
    true
] spawn BIS_fnc_typeText2;

See also

BIS_fnc_dynamicText · BIS_fnc_infoText · BIS_fnc_textTiles · BIS_fnc_typeText · BIS_fnc_EXP_camp_SITREP