Description
Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike BIS_fnc_typeText.
Syntax
[stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2
Parameters:
stringLines:posX: Number - (Optional, default 0)posY: Number - (Optional, default 0)alignBottom: Boolean - (Optional, default true)rootFormat: String - (Optional, default"<t>%1</t>")abortParams: Array - (Optional, default[])abortCond: Code - (Optional, default{ false })playSounds: Boolean - (Optional, default true)
Returns: Nothing
Examples
Example 1
[
[
["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"],
["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"],
["", "<br/>"], // line break
["10 MINUTES LATER...", "align = 'center' shadow = '1' size = '1.0'"]
]
] spawn BIS_fnc_typeText2;
Example 2
[
["Hello there"],
safeZoneX, safeZoneH / 2,
true,
"<t font='PuristaBold'>%1</t>",
[],
{ false },
true
] spawn BIS_fnc_typeText2;
See also
BIS_fnc_dynamicText · BIS_fnc_infoText · BIS_fnc_textTiles · BIS_fnc_typeText · BIS_fnc_EXP_camp_SITREP