BIS_fnc_textTiles
- Local effect
- Runs with spawn
- Arma 3 v1.00
Function · Markdown · JSON · original wiki page
Description
Shows an animated text with background tiles.
Syntax
[content, position, tileSize, duration, fadeInOutTime, tileTransparency] spawn BIS_fnc_textTiles
Parameters:
content: String or Structured Text- String - path to texure
- Structured Text - formatted text
position: Boolean or Array (optional, default [0, 0, 1, 1])tileSize: Number or Array (optional, default 10 ([10,10])duration: Number - (optional, default 5) duration in secondsfadeInOutTime: Number or Array - (optional, default 0) duration of the fade effect in secondstileTransparency: Number - (optional, default 0.3) transparency or alpha value of the tiles. 0 means invisible and 1 fully visible
Returns: Boolean - returns always true
Examples
Example 1
[parseText "<t font='PuristaBold' size='1.6'>MyMission</t><br />by Username", true, nil, 7, 0.7, 0] spawn BIS_fnc_textTiles;
Example 2
["path\to\image.paa"] spawn BIS_fnc_textTiles;
See also
BIS_fnc_dynamicText · BIS_fnc_infoText · BIS_fnc_typeText · BIS_fnc_typeText2 · BIS_fnc_EXP_camp_SITREP