IDWMap
18 functions. Also as Markdown for agents.
- BIN_fnc_addIDWMapMeasurementPointAdds measurement point to IDWMap
- BIN_fnc_allIDWMapMeasurementPointsRetrieves user measurements data with strengths
- BIN_fnc_clearIDWMapClears IDWMap on the main map
- BIN_fnc_diag_IDWMapAdds user action menu to the player with different IDWMap diag options
- BIN_fnc_drawIDWMapDraws IDWMap on the main map
- BIN_fnc_getIDWMapDrawColorSetGets stored draw colors
- BIN_fnc_getIDWMapDrawPatternIndexGets stored draw pattern index
- BIN_fnc_getIDWMapParamsReturns currently set IDWMap params
- BIN_fnc_getIDWMapSaveData<pre>/* Killzone_Kid
- BIN_fnc_getIDWMapStaticDataLayersGets static data from extension
- BIN_fnc_loadIDWMapLoads IDWMap data from global variable 'BIN_fnc_IDWMap_saveData' into extension
- BIN_fnc_preInitIDWMapShould be called from preInit, contains saving/loading functions as well as default initisalization
- BIN_fnc_saveIDWMapSaves IDWMap data into global variable 'BIN_fnc_IDWMap_saveData' so that it can be serialised and then loaded from game save when needed
- BIN_fnc_setIDWMapDrawColorSetSets map draw color set
- BIN_fnc_setIDWMapDrawPatternIndexSets map draw pattern
- BIN_fnc_setIDWMapParamsResets extension data, sets IDWMap params from argument, from config or default * This function must be called before any data is added to the IDWMap…
- BIN_fnc_setIDWMapStaticDataLayersSets static data for extension use from argument or config "CfgIDWMap"
- BIN_fnc_updateIDWMapDrawDataRetrieves draw data for IDWMap and stores it in 'IDWMapDrawData' variable on map control for use in 'Draw' event handler. Should be called in…