Scripts
26 functions. Also as Markdown for agents.
- BIS_fnc_dataTerminalAnimateAnimate a Data Terminal ("Land_DataTerminal_01_F").
- BIS_fnc_dataTerminalColorSet Data Terminal colors for its different steps. Steps are: 1. closed terminal 1. opening terminal 1. emitting terminal.
- BIS_fnc_doorChanges animation phase of given door.
- BIS_fnc_doorCloseClose a door with an animated doorhandle.
- BIS_fnc_doorNoHandleClose*N/A*
- BIS_fnc_doorNoHandleOpen*N/A*
- BIS_fnc_doorOpenOpen a door with an animated doorhandle.
- BIS_fnc_firedBombDemineFunction used inside the IDAP showcase.
- BIS_fnc_hatchClose*N/A*
- BIS_fnc_hatchOpen*N/A*
- BIS_fnc_laptopInitAdds an Easter egg to the laptop, that is active only if the mission date is set to 2001-06-22.
- BIS_fnc_laptopPlayVideoPlays an easter egg video on the screen of an old laptop.
- BIS_fnc_lockedDoorNoHandleOpen*N/A*
- BIS_fnc_lockedDoorOpen*N/A*
- BIS_fnc_objectInventoryAnimatedCloseAnimates an object being closed, for example a drawer. The counter set by BIS_fnc_objectInventoryAnimatedOpen gets reset when this function is called.
- BIS_fnc_objectInventoryAnimatedOpenAnimates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one…
- BIS_fnc_singleWingSlideDoorClose*N/A*
- BIS_fnc_singleWingSlideDoorOpen*N/A*
- BIS_fnc_twoWingDoorNoHandleClose*N/A*
- BIS_fnc_twoWingDoorNoHandleOpen*N/A*
- BIS_fnc_twoWingDoorOneHandleClose*N/A*
- BIS_fnc_twoWingDoorOneHandleOpen*N/A*
- BIS_fnc_twoWingDoorTwoHandleClose*N/A*
- BIS_fnc_twoWingDoorTwoHandleOpen*N/A*
- BIS_fnc_twoWingSlideDoorClose*N/A*
- BIS_fnc_twoWingSlideDoorOpen*N/A*