Warlords
71 functions. Also as Markdown for agents.
- BIS_fnc_WLAICore*N/A*
- BIS_fnc_WLAIPathSegmentationSets up a path and behavior for AI to a specific sector.
- BIS_fnc_WLAIPurchases*N/A*
- BIS_fnc_WLAircraftArrivalSpawns a requested aircraft and makes it land properly.
- BIS_fnc_WLAirdropSpawns a requested asset and drops it on a specific location.
- BIS_fnc_WLAISectorScanSector scan routine for AI.
- BIS_fnc_WLArsenalFilter*N/A*
- BIS_fnc_WLCalculateIncomeRecalculate CP income for a specific side.
- BIS_fnc_WLCalculateSectorConnectionsEvaluates sector grid so it can be drawn on map.
- BIS_fnc_WLClientInitSystem init (client-side).
- BIS_fnc_WLDebugDebug logging.
- BIS_fnc_WLDefenceSetupRequested static weapon positionining routine.
- BIS_fnc_WLDropPurchaseAirdrop location selection routine.
- BIS_fnc_WLFundsInfoFunds & sector status UI handle
- BIS_fnc_WLGarrisonRetreat*N/A*
- BIS_fnc_WLInitSystem init.
- BIS_fnc_WLInSectorAreaChecks if the given unit is inside a specific sector.
- BIS_fnc_WLLoadoutApplyReapply a saved loadout.
- BIS_fnc_WLLoadoutGrabSave a loadout for later.
- BIS_fnc_WLMostVotedSectorEvaluates which sector was most voted for.
- BIS_fnc_WLNavalArrivalSpawns a requested naval asset.
- BIS_fnc_WLOpenArsenalOpens Arsenal interface.
- BIS_fnc_WLOSDManages temporary info in hints.
- BIS_fnc_WLOutlineIconsHandles icons selection visualization in map.
- BIS_fnc_WLParseAssetList*N/A*
- BIS_fnc_WLPlayersTrackingKeeps track of player unit & its marker.
- BIS_fnc_WLPlayersTrackingServerManage connecting and disconnecting players.
- BIS_fnc_WLPurchaseMenuPurchase interface handle.
- BIS_fnc_WLRandomPosRectReturns a random position in rectangle area.
- BIS_fnc_WLRecalculateServicesRefreshes a side's available services.
- BIS_fnc_WLRemovalHandleUnits & vehicles garbage collector.
- BIS_fnc_WLReputationCalculate player's reputiation (how rapidly they lose subordinates).
- BIS_fnc_WLRequestFastTravelFast travel routine.
- BIS_fnc_WLRequestFundsTransferFunds transfer routine.
- BIS_fnc_WLRequestPurchaseHandles proper purchase subroutine based on asset type.
- BIS_fnc_WLRequestSectorScanSector scan routine (selection part).
- BIS_fnc_WLRequestVotingResetVoting reset routine.
- BIS_fnc_WLSectorFundsPayoff*N/A*
- BIS_fnc_WLSectorHandle*N/A*
- BIS_fnc_WLSectorHandleServer*N/A*
- BIS_fnc_WLSectorIconUpdateHandles sector icons.
- BIS_fnc_WLSectorInitSpawns sector garrison based on its size, sends a patrolling vehicle if feasible.
- BIS_fnc_WLSectorListingKeeps track of sectors status for a given side.
- BIS_fnc_WLSectorPopulateSpawns sector garrison.
- BIS_fnc_WLSectorScanHandle*N/A*
- BIS_fnc_WLSectorsCommonInitSectors init (client-side).
- BIS_fnc_WLSectorSelectionEndSector voting termination subroutine.
- BIS_fnc_WLSectorSelectionHandle*N/A*
- BIS_fnc_WLSectorSelectionHandleServer*N/A*
- BIS_fnc_WLSectorSelectionStartInitializes sector voting.
- BIS_fnc_WLSectorsSetupSectors init (server-side).
- BIS_fnc_WLSectorTaskHandle*N/A*
- BIS_fnc_WLSectorUpdateSector update after its owner changed.
- BIS_fnc_WLSeizingBarHandleHandles the seizing bar element in UI.
- BIS_fnc_WLSendResponseTeamSpawns and manages response teams.
- BIS_fnc_WLShowInfoHints buffer.
- BIS_fnc_WLSideToFactionReturns the primary faction for a given side.
- BIS_fnc_WLSmoothTextDisplay given text smoothly.
- BIS_fnc_WLSoundMsgPlay a given announcer message.
- BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability*N/A*
- BIS_fnc_WLSubroutine_purchaseMenuGetUIScale*N/A*
- BIS_fnc_WLSubroutine_purchaseMenuHandleDLC*N/A*
- BIS_fnc_WLSubroutine_purchaseMenuRefresh*N/A*
- BIS_fnc_WLSubroutine_purchaseMenuSetAssetDetails*N/A*
- BIS_fnc_WLSubroutine_purchaseMenuSetItemsList*N/A*
- BIS_fnc_WLSyncedTimeReturns time synced between server and clients
- BIS_fnc_WLSyncTimeIntroduces a synchronized time value for server and clients. OBSOLETE NOW AFTER SERVERTIME FIX
- BIS_fnc_WLUpdateAORecalculates AO info (sector distribution).
- BIS_fnc_WLVarsInitInit variables.
- BIS_fnc_WLVehicleHandleKeeps track of spawned vehicles.
- BIS_fnc_WLVotingBarHandleHandles the voting bar element in UI.