Description
If true, units will remain in a vehicle with broken tracks/wheels; they will still eject if the vehicle is drowning, about to explode or upside down for a while.
The alternative syntax provides the ability to keep the crew in vehicle when it is upside down.
Syntax
Syntax 1
vehicle allowCrewInImmobile allow
Parameters:
Returns: Nothing
Syntax 2
since arma3 2.10
vehicle allowCrewInImmobile [brokenWheels, upsideDown]
Parameters:
vehicle: Object
brokenWheels: Boolean - do not auto eject when vehicle has broken wheels
upsideDown: Boolean - do not auto eject when vehicle is upside down
Returns: Nothing
Examples
Example 1
_vehicle allowCrewInImmobile true;
See also
isAllowedCrewInImmobile · setUnloadInCombat · canMove