Arma 3 Scripting

Command in Groups, AI Behaviour

setBehaviour

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Description

Sets individual unit behaviour on every unit in a group.

Important

This command doesn't set AI Group behaviour, see setCombatBehaviour or setBehaviourStrong for this.

Note

See AI Behaviour for details of the effect of this command on AI units.

Command Applies To
setBehaviour Every unit in the group, but not the group itself
setBehaviourStrong Every unit in the group, and the group itself
setCombatBehaviour If argument is Object, only that unit, and if argument is Group, the group itself (not its units)

Syntax

groupOrUnit setBehaviour behaviour

Parameters:

Returns: Nothing

Examples

Example 1

_group1 setBehaviour "SAFE";

See also

setCombatBehaviour · combatBehaviour · AIBehaviour · behaviour · setBehaviourStrong · setWaypointBehaviour · combatMode · setCombatMode · skill · setSkill · Arma 3: AI Skill

Community notes

SNKMAN

Warning! Since Armed Assault v.1.14 the command setBehaviour "COMBAT" does not work correctly any longer. Units ( Groups ) which are using this behaviour and then get a move order will not move to the given position.

MadRussian

Although setBehaviour can be called on an individual unit, the entire group will be affected.

MulleDK13

If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.