Description
Gets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s (radians per second) and rotations are clockwise.
Syntax
angularVelocity obj
Parameters:
obj: Object
Returns: Vector3D - angular velocity of the object in world space ([0,0,0] if angular velocity is not supported by the object)
Examples
Example 1
angularVelocity myHeli; // [0.01, 0.03, 0.95]