Description
Sets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s and rotations are clockwise.
Important
Angular velocity is limited to a range of +-1000 Rad/s.
Syntax
obj setAngularVelocity vector
Parameters:
Returns: Nothing
Examples
Example 1
myHeli setAngularVelocity [0,0,1]; // will cause the helicopter to spin around a vertical line passing through its center
See also
setVelocity · setAngularVelocityModelSpace · angularVelocity