Description
Executes a command on the given camera / actor object. Known commands:
| All cameras | "Camera" | "Seagull" | "CamCurator" |
|---|---|---|---|
- "manual on"- "manual off" |
- "inertia on"- "inertia off" |
- "landed" lands the seagull- "airborne" makes the seagull fly |
- "maxPitch (x)" (number, in degrees)- "minPitch (x)" (number, in degrees)- "speedDefault (x)" (number)- "speedMax (x)" (number)- "ceilingHeight (x)" (number, in meters, ASL)- "atl (x)" (on/off)- "surfaceSpeed (x)" (on/off) |
Note
The camCommand effect is immediate and does not need camCommit/camCommitPrepared.
Syntax
camera camCommand command
Parameters:
Returns: Nothing
Examples
Example 1
_camera camCommand "manual on";
Example 2
private _camera = "CamCurator" camCreate [0,0,0];
_camera camCommand "maxPitch 89";
_camera camCommand "minPitch -89";
_camera camCommand "speedDefault 0.1";
_camera camCommand "speedMax 2";
_camera camCommand "ceilingHeight 5000";
_camera camCommand "atl off";
_camera camCommand "surfaceSpeed off";