Description
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Syntax
camera camCommit time
Parameters:
camera: Object - object of type "camera"time: Number - time in seconds during which the changes shall be done
Returns: Nothing
Examples
Example 1
; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0
; smoothly move the camera to its new position in 6 seconds
_cam camSetPos [5680,4720,20]
_cam camCommit 6
@camCommitted _cam
; proceed
Example 2
private "_cam";
// create a camera object
_cam = "camera" camCreate [position player select 0, position player select 1, 2];
_cam camSetTarget player;
_cam cameraEffect ["internal", "BACK"];
_cam camCommit 0;
// smoothly move the camera to its new position in 6 seconds
_cam camSetPos [position player select 0, (position player select 1) + 10, 20];
_cam camCommit 6;
waitUntil { camCommitted _cam; };