Description
Preloads the scene for the prepared camera with given timeout after which preloading is aborted. Max timeout is 30 seconds. Timeout of 0 means max timeout of 30 seconds as well.
Note
This command will read prepared params set with camPrepareFOV, camPreparePos and camPrepareTarget, so no camCommitPrepared is necessary. If camPrepareFOV is not set, the default value is 1. If camPrepareTarget (for direction) and camPreparePos (for position) are not set, current direction and position of the camera are used. The prepared camera preload will preload main camera as well. cameraEffect is not necessary
Syntax
camera camPreload timeout
Parameters:
Returns: Nothing
Examples
Example 1
_camera camPreload 5;
Example 2
Preload camera around player to avoid stuttering on optics zooming:
0 spawn
{
_cam = "camera" camCreate (player selectionPosition "camera");
for "_i" from 0 to 359 do
{
_cam setDir _i;
_cam camPrepareFov 0.25;
_cam camPreload 0;
waitUntil { camPreloaded _cam };
};
camDestroy _cam;
};