Description
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted. To reset the target use objNull.
Syntax
Syntax 1
camera camSetTarget target
Parameters:
Returns: Nothing
Syntax 2
camera camSetTarget position
Parameters:
Returns: Nothing
Examples
Example 1
_camera camSetTarget player;
Example 2
_camera camSetTarget [2540,1503,26];
Example 3
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]);
_cam camSetTarget player;
_cam camSetRelPos [0, 0.5, 1.5];
_cam cameraEffect ["internal", "back"];
_cam camCommit 1;
player setRandomLip true;