Description
Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully.
How frequently the unit(s) is/are glancing there depends on behaviour.
Syntax
unit(s) glanceAt position
Parameters:
Returns: Nothing
Examples
Example 1
_someSoldier glanceAt _otherSoldier;
Example 2
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";