Description
Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
Syntax
unit(s) lookAt position
Parameters:
unit(s): Object or Array of Objectsposition: Object or PositionAGL
Returns: Nothing
Examples
Example 1
_someSoldier lookAt _otherSoldier;
Example 2
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";
Example 3
hint "R U N !";
BFG = "B_AAA_System_01_F" createVehicle position player;
createVehicleCrew BFG;
t = time + 10;
onEachFrame
{
BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2));
if (time > t && alive player) then
{
[BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire;
};
};
See also
glanceAt · commandWatch · doWatch · freeLook