Arma 3 Scripting

Command in Unit Control

lookAt

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Description

Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.

Syntax

unit(s) lookAt position

Parameters:

Returns: Nothing

Examples

Example 1

_someSoldier lookAt _otherSoldier;

Example 2

[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";

Example 3

hint "R U N !";
BFG = "B_AAA_System_01_F" createVehicle position player;
createVehicleCrew BFG;
t = time + 10;
onEachFrame
{
    BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2));
    if (time > t && alive player) then
    {
        [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire;
    };
};

See also

glanceAt · commandWatch · doWatch · freeLook