Description
Returns resting state of a PhysX (EPE) object. Some EPE objects are deliberately put to sleep by the engine to save resources.
This command returns true when object is simulating and false when it is put to sleep. With units of type Man the behaviour is slightly different.
As units never get put to sleep, the command outputs ragdoll state of a unit instead. There are 6 states for the output of the command:
- EPE object is simulating - true
- EPE object is put to sleep - false
- Unit is alive, ragdoll is active - false
- Unit is alive, ragdoll is NOT active - true
- Arma 3 v2.10 Unit is NOT alive, ragdoll is active - true
- Arma 3 v2.10 Unit is NOT alive, ragdoll is NOT active - false
Syntax
isAwake object
Parameters:
object: Object - PhysX object or unit
Returns: Boolean - see description
Examples
Example 1
private _isAwake = isAwake _object;
Example 2
Arma 3 v2.10 Here is a simple formula to return ragdoll state of a unit:
private _unitIsInRagdoll = alive _unit != isAwake _unit;
See also
awake · addTorque · addForce · vectorModelToWorld · vectorModelToWorldVisual · selectionPosition