Arma 3 Scripting

Command in Math - Vectors, Render Time Scope

vectorModelToWorldVisual

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Description

Converts vector from model to world space in render time scope.

Important

For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.

Syntax

object vectorModelToWorldVisual modelDir

Parameters:

Returns: Vector3D - vector direction in world space in format [x,y,z]

Examples

Example 1

Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:

_airplane vectorModelToWorldVisual [0,-10,4];

See also

vectorDirVisual · modelToWorldVisual · addForce · addTorque · vectorModelToWorld · vectorWorldToModel · vectorWorldToModelVisual