Description
Converts vector from model to world space in render time scope.
Important
For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.
Syntax
object vectorModelToWorldVisual modelDir
Parameters:
Returns: Vector3D - vector direction in world space in format [x,y,z]
Examples
Example 1
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
See also
vectorDirVisual · modelToWorldVisual · addForce · addTorque · vectorModelToWorld · vectorWorldToModel · vectorWorldToModelVisual