When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client.
Returns true if the code context is being remote executed by remoteExec or remoteExecCall. In SP always returns false. See also isRemoteExecutedJIP:
| command | Single Player | Multiplayer | |
|---|---|---|---|
| Direct remoteExec | JIP remoteExec | ||
| isRemoteExecuted | ✗ | ✓ | ✓ |
| isRemoteExecutedJIP | ✗ | ✗ | ✓ |
isRemoteExecuted
Returns: Boolean
private _remoteExecuted = isRemoteExecuted;
isRemoteExecutedJIP · remoteExec · remoteExecCall · canSuspend · remoteExecutedOwner · isUIContext · isGamePaused · isGameFocused · remoteExecutedJIPID
When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client.