Description
Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile >> "Campaign" / "ChapterName" / "MissionName" / "lives"
Note
A
"Loaded"mission event handler is available; it is important that it is added inpreInitin order for it to fire on load from save.
Syntax
loadGame
Returns: Nothing
Examples
Example 1
loadGame;