Description
Converts position from object model space to world space in PositionASL format from the object's centre position.
Important
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object scale is 2,
_obj modelToWorldWorld [0,1,0]will be offset 2 meters from the model center ([0,0,0]).
Syntax
obj modelToWorldWorld modelPos
Parameters:
obj: ObjectmodelPos: PositionRelative
Returns: PositionASL - the model's centre (see getPosWorld)
Examples
Example 1
private _playersFrontWorld = player modelToWorldWorld [0,1,0];