Description
Converts position from object model space to world space in render time scope. For the PositionAGL version see modelToWorldVisual.
Important
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object's scale is 2,
_obj modelToWorldVisualWorld [0,1,0]will be offset 2 meters from the model center ([0,0,0]).
Syntax
obj modelToWorldVisualWorld modelPos
Parameters:
obj: ObjectmodelPos: PositionRelative - [x,y,z] offset relative to the model centre
Returns: PositionASL - translated world position (see getPosWorld)
Examples
Example 1
player modelToWorldVisualWorld [0,1,0];