Arma 3 Scripting

Command in Object Manipulation, Render Time Scope

modelToWorldVisualWorld

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Description

Converts position from object model space to world space in render time scope. For the PositionAGL version see modelToWorldVisual.

Important

For scaled objects, the relative position will first be multiplied by the object scale.

For example, if the object's scale is 2, _obj modelToWorldVisualWorld [0,1,0] will be offset 2 meters from the model center ([0,0,0]).

Syntax

obj modelToWorldVisualWorld modelPos

Parameters:

Returns: PositionASL - translated world position (see getPosWorld)

Examples

Example 1

player modelToWorldVisualWorld [0,1,0];

See also

modelToWorldWorld · modelToWorldVisual · getPosWorldVisual