Description
Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance.
The main syntax does not return dead entities or entities inside vehicles. If you need to return those, use the alternative syntax (with includeCrew set to true) or the entities command.
Note
This command is much faster than nearestObjects for on-foot soldier and vehicle detection.
Syntax
Syntax 1
position nearEntities radius
Parameters:
position: Object or PositionAGL or Position2D - search centreradius: Number - radius of the sphere
Returns: Array of Objects - not sorted
Syntax 2
position nearEntities [type, radius]
Parameters:
position: Object or PositionAGL or Position2D - search centretype: String or Array of Strings - type(s) to search for. See isKindOfradius: Number - radius of the sphere
Returns: Array of Objects - not sorted
Syntax 3
since arma3 2.18
area nearEntities [types, matchExactType, aliveOnly, includeCrew]
Parameters:
area: String, Object or Array:types: Array of Strings - type(s) to search for or [] empty array to return every typematchExactType: Boolean - (Optional, default false) true for an exact type match, false for an isKindOf matchaliveOnly: Boolean - (Optional, default true) true to ignore dead entities, false to include themincludeCrew: Boolean - (Optional, default false) true to include crew of vehicles in search
Returns: Array of Objects - not sorted
Examples
Example 1
_list = player nearEntities 20;
_list = ASLToAGL getPosASL player nearEntities 50;
_list = player nearEntities ["Man", 1000];
_list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000];
_list = player nearEntities [["Car", "Motorcycle", "Tank"], 50];
_list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
See also
entities · findNearestEnemy · nearestBuilding · nearestObject · nearestObjects · nearObjects · nearestLocation · nearTargets · nearSupplies · nearestLocationWithDubbing · nearObjectsReady · nearRoads · nearestMines